Peer-Reviewed Journals
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Perception-Driven Soft-Edge Occlusion for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 31(9):5259—5274, 2025.
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Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View Volume
IEEE Transactions on Visualization and Computer Graphics, 30(11):7203—7213, 2024.
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guitARhero: Interactive Augmented Reality Guitar Tutorials
IEEE Transactions on Visualization and Computer Graphics, 29(11):4676—4685, 2023.
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The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
ACM Computing Surveys, 55(3):53, 2023.
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The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics 28(5):2014—2025, 2022.
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Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses
ACM Transactions on Computer-Human Interaction 29(3):26, 2022.
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Does Overlay Field of View in Head-Mounted Displays Affect Spatial Memorization?
Computers & Graphics 102:554—565, 2022.
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No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing
Sensors 21(17):5771, 2021.
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Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays
ACM Computing Surveys 54(6):120, 2021.
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SlidAR+: Gravity-Aware 3D Object Manipulation for Handheld Augmented Reality
Computers & Graphics 95:23—35, 2021.
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Real-to-Synthetic Feature Transform for Illumination Invariant Camera Localization
IEEE Computer Graphics and Applications 42(1):47—55, 2022.
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Surface Remeshing: A Systematic Literature Review of Methods and Research Directions
IEEE Transactions on Visualization and Computer Graphics, 2020 (in print).
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Valence Optimization and Angle Improvement for Molecular Surface Remeshing
The Visual Computer 2020:1—14, 2020.
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Illusory light: Perceptual appearance control using a projection-induced illusion
Computers & Graphics 91:129—140, 2020.
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OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes
Computers & Graphics 89:1—10, 2020.
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Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment
IEEE Transactions on Visualization and Computer Graphics, 27(3):2041—2055, 2021.
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Towards Large Scale High Fidelity Collaborative Augmented Reality
Computers & Graphics 84:24—41, 2019.
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Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
Computers, 7(4):59, 2018.
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Restoring the Awareness in the Occluded Visual Field for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 24(11):2936—2946, 2018.
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EyeAR: Refocusable Augmented Reality Content through Eye Measurements
Technologies and Interaction, 1(4):22, 2017.
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Camera Localization under a Variable Lighting Environment using Parametric Feature Database based on Lighting Simulation
Transactions of the Virtual Reality Society of Japan, 22(2):177—187, 2017.
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Corneal Imaging Calibration for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 21(4):481—490, 2015.
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Peer-Reviewed Conference and Workshop Papers
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RCLL-AR: Augmented Reality Support for Understanding Autonomous Processes in the RoboCup Logistics League
In Proceedings of the IEEE Symposium on Mixed and Augmented Reality, 337—347, 2025.
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X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes
In Proceedings of the IEEE Symposium on Mixed and Augmented Reality, 677—686, 2025.
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Long-Term Experiences From Working with Extended Reality in the Wild
In Proceedings of the IEEE Symposium on Mixed and Augmented Reality, 667—676, 2025.
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Flicker Augmentations: Rapid Brightness Modulation for Real-World Visual Guidance using Augmented Reality
In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems, 752:1—19, 2024
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A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems
In Proceedings of the IEEE Confernce on Virtual Reality and 3D User Interfaces, 31—41, 2024.
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Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses
In Proceedings of the Annual ACM Symposium on User Interface Software and Technology, 81:1—15, 2022.
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Eye Gaze-based Object Rotation for Head-mounted Displays
In Proceedings of the ACM Spatial User Interaction, 4:1—9, 2020.
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Diminished Reality for Close Quarters Robotic Telemanipulation.
In Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 11531—11538, 2020.
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Augmented Reality Interface to Verify Robot Learning
In Proceedings of the IEEE International Conference on Robot and Human Interactive Communication, 378—383, 2020.
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IntelliPupil: Pupillometric Light Modulation for Optical See-through Head-mounted Displays
In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 98—104, 2018.
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Transferability of Spatial Maps: Augmented Versus Virtual Reality Training
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 1—7, 2018.
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BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays through Unnoticeable Incident Light Reduction
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 1—8, 2018.
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User Preference for SharpView-Enhanced Virtual Text during Non-Fixated Viewing
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 1—7, 2018.
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Situated Game Level Editing in Augmented Reality
In Proceedings of the ACM International Conference on Tangible, Embedded and Embodied Interaction, 409—418, 2018.
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Multimodal Augmented Reality — Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness
In Proceedings of the International Conference on Multimedia Modelings, 369—380, 2018.
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Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation
In Proceedings of the International Conference on Advances in Computer Entertainment Technology, 272—277, 2017.
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Estimating Gaze Depth Using Multi-Layer Perceptron
In Proceedings of the International Symposium on Ubiquitous Virtual Reality, 26—29, 2017.
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Simulation based Camera Localization under a Variable Lighting Environment
In Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 94—99, 2016.
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Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras
In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 69—76, 2016.
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Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging
In Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 183—190, 2015.
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Absolute Spatial Context-aware Visual Feature Descriptors for Outdoor Handheld Camera Localization — Overcoming Visual Repetitiveness in Urban Environments
In Proceedings of the International Conference on Computer Vision Theory and Applications, 56—67, 2014.
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Parallel Lighting and Reflectance Estimation based on Inverse Rendering
In Proceedings of the International Conference on Artificial Reality and Telexistence, 102—107, 2013.
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Book Chapters
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Tracking Systems: Calibration, Hardware, and Peripherals.
Springer Handbook of Augmented Reality, 211—238, 2023.
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