Peer-Reviewed Journals
guitARhero: Interactive Augmented Reality Guitar Tutorials
IEEE Transactions on Visualization and Computer Graphics, 29(11):4676—4685, 2023.
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The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
ACM Computing Surveys, 55(3):53, 2023.
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The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics 28(5):2014—2025, 2022.
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Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses
ACM Transactions on Computer-Human Interaction 29(3):26, 2022.
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Does Overlay Field of View in Head-Mounted Displays Affect Spatial Memorization?
Computers & Graphics 102:554—565, 2022.
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No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing
Sensors 21(17):5771, 2021.
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Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays
ACM Computing Surveys 54(6):120, 2021.
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SlidAR+: Gravity-Aware 3D Object Manipulation for Handheld Augmented Reality
Computers & Graphics 95:23—35, 2021.
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Real-to-Synthetic Feature Transform for Illumination Invariant Camera Localization
IEEE Computer Graphics and Applications 42(1):47—55, 2022.
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Surface Remeshing: A Systematic Literature Review of Methods and Research Directions
IEEE Transactions on Visualization and Computer Graphics, 2020 (in print).
Publisher
Valence Optimization and Angle Improvement for Molecular Surface Remeshing
The Visual Computer 2020:1—14, 2020.
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Illusory light: Perceptual appearance control using a projection-induced illusion
Computers & Graphics 91:129—140, 2020.
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OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes
Computers & Graphics 89:1—10, 2020.
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Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment
IEEE Transactions on Visualization and Computer Graphics, 27(3):2041—2055, 2021.
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Towards Large Scale High Fidelity Collaborative Augmented Reality
Computers & Graphics 84:24—41, 2019.
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Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
Computers, 7(4):59, 2018.
Publisher
Restoring the Awareness in the Occluded Visual Field for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 24(11):2936—2946, 2018.
Publisher
EyeAR: Refocusable Augmented Reality Content through Eye Measurements
Technologies and Interaction, 1(4):22, 2017.
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Camera Localization under a Variable Lighting Environment using Parametric Feature Database based on Lighting Simulation
Transactions of the Virtual Reality Society of Japan, 22(2):177—187, 2017.
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Corneal Imaging Calibration for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 21(4):481—490, 2015.
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Peer-Reviewed Conference and Workshop Papers
Flicker Augmentations: Rapid Brightness Modulation for Real-World Visual Guidance using Augmented Reality
In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems, (in print)
Publisher
A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems
In Proceedings of the IEEE Confernce on Virtual Reality and 3D User Interfaces, 31—41, 2024.
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Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses
In Proceedings of the Annual ACM Symposium on User Interface Software and Technology, 81:1—15, 2022.
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Eye Gaze-based Object Rotation for Head-mounted Displays
In Proceedings of the ACM Spatial User Interaction, 4:1—9, 2020.
Publisher
Diminished Reality for Close Quarters Robotic Telemanipulation.
In Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 11531—11538, 2020.
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Augmented Reality Interface to Verify Robot Learning
In Proceedings of the IEEE International Conference on Robot and Human Interactive Communication, 378—383, 2020.
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IntelliPupil: Pupillometric Light Modulation for Optical See-through Head-mounted Displays
In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 98—104, 2018.
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Transferability of Spatial Maps: Augmented Versus Virtual Reality Training
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 1—7, 2018.
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BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays through Unnoticeable Incident Light Reduction
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 1—8, 2018.
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User Preference for SharpView-Enhanced Virtual Text during Non-Fixated Viewing
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 1—7, 2018.
Publisher
Situated Game Level Editing in Augmented Reality
In Proceedings of the ACM International Conference on Tangible, Embedded and Embodied Interaction, 409—418, 2018.
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Multimodal Augmented Reality — Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness
In Proceedings of the International Conference on Multimedia Modelings, 369—380, 2018.
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Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation
In Proceedings of the International Conference on Advances in Computer Entertainment Technology, 272—277, 2017.
Publisher
Estimating Gaze Depth Using Multi-Layer Perceptron
In Proceedings of the International Symposium on Ubiquitous Virtual Reality, 26—29, 2017.
Publisher
Simulation based Camera Localization under a Variable Lighting Environment
In Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 94—99, 2016.
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Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras
In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 69—76, 2016.
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Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging
In Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 183—190, 2015.
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Absolute Spatial Context-aware Visual Feature Descriptors for Outdoor Handheld Camera Localization — Overcoming Visual Repetitiveness in Urban Environments
In Proceedings of the International Conference on Computer Vision Theory and Applications, 56—67, 2014.
Publisher
Parallel Lighting and Reflectance Estimation based on Inverse Rendering
In Proceedings of the International Conference on Artificial Reality and Telexistence, 102—107, 2013.
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Book Chapters
Tracking Systems: Calibration, Hardware, and Peripherals.
Springer Handbook of Augmented Reality, 211—238, 2023.
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